JOOCGAME / little arcade
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Pumpkin Carving Game

A little pumpkin, a big personality. Carve, light up, and share your creation.

A little Halloween magic
Carve your pumpkin

Tap a pixel to carve. Tap again to fill.

The pumpkin workshop

Make a little mischief

Start with this friendly grin, or clear it and carve your own. No timer. Just pixels.

Your pumpkin, your kind of spooky.

Local draft

One design in this browser. Save explicitly; no autosave.

No draft saved yet.

Clearing site data deletes the draft. Undo history and challenge progress are not saved.

Keyboard: Tab into the pumpkin, use arrow keys to move, then Space or Enter to carve.

How to carve a pumpkin online

Choose Free carving to draw your own face. Tap a square to cut it, tap again to fill it, or turn on Mirror for a symmetrical face. Undo takes back one action. Light up reveals your jack-o’-lantern. In Free carve, explicitly save one browser-local draft and confirm before restoring or replacing it; undo history and challenge progress are excluded.

Try a carving challenge

Copy the small reference face within the action limit. Every tap flips a mirrored pair. Extra cuts also count as mistakes. Undo refunds an action, so you can rethink your pattern. Save PNG keeps the actual face you carved; a remix link opens the same design for a friend.

Virtual pumpkin carving, with a design to keep

Free carving has no countdown: cut or refill squares, use Mirror for a symmetrical face, then switch on the glow. The three challenges add an action limit rather than a timer. PNG export saves your design; remix links let a friend edit a copy. You can also explicitly save and restore one design in this browser; clearing site data removes it.

Visit analytics and privacy

The production site play.joocgame.com uses Vercel Web Analytics for page visits and Google Analytics 4 (GA4) for anonymous Arcade gameplay events. Vercel processes page paths, referrers, visit times, devices/browsers and approximate regions. GA4 receives only game_start, level_complete and replay events with the game slug and level (and optional score on level_complete). We send no personal identifiers, wallet data or account information. Vercel page views remove query strings and fragments; preview and non-production hosts do not load these scripts. Calculator inputs and in-game progress are not sent as analytics payloads. Read how Vercel processes data